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Miravet2015_MG_8688_MG_8627Captura de pantalla 2015-08-19 a las 0.18.48 (2)Captura de pantalla 2015-08-19 a las 0.34.58 (2)posterCaptura de pantalla 2015-08-19 a las 0.12.22 (2)

La Llum de Miravet

Generative Mapping Miravet . 2015


“La Llum de Miravet” audiovisual installation for the Eufònic Festival transforms the Miravet’s Church apse into an alive and mysterious space, discovered through contrast between hum and silence, light and darkness.

The use of new videoprojection techniques and digital craft allows us to contemplate the apse from new perspectives, adding a new narrative layer to the architecture and fulfilling it with life through a void of light and sound organisms

La Llum de Miravet is Playmodes’ first experiment in realtime mapping.
To create this project, we built a custom app using Unity3D which created several light and graphic effects on a 3D model of the castle’s apse.
This effects were triggered by a series of pre-programmed rules and behaviors, based on collisions, proximity of elements, time… resulting in an ever-changing audiovisual projection.
 


 

3D Model: Gerard Vallverdú

Unity3D: Guillem Galimany

Tech Project: Eloi Maduell

Sound: Santi Vilanova

info@playmodes.com